Character Compendium

Genesis · Full roster & ability reference

Dorvan
Dorvan
Fighter ❤ 60 HP

Once a brilliant general and expert combatant of the Bazural Kingdom, a forbidden magic saved his life but forever damaged his soul.

Dorvan recklessly attacks enemies with moves that cause detriment to himself in exchange for high damage.

Passive — Bloodrage
When Dorvan takes damage during a clash, all of his Basic Skills on cooldown lose 1 cooldown round. Triggers at most once per round.
Bloodthirst
Lifesteal
Power 7Speed 5Cooldown 7
50% Lifesteal, increased to 100% if Injured. If not Injured: +4 Bonus Damage.
Reckless Rage
Vulnerable
Power 5Speed 3Cooldown 2
Vulnerable[3] to self and target. If Injured: Vulnerable[2] to self, Vulnerable[4] to target.
Pain to Power
Redirect
Power 4Speed 3Cooldown 4
If Injured: +3 Bonus Damage.
Closing Ground
HomingObstructWeaken
Power 5Speed 3Cooldown 3
If not Injured: Obstruct. If Injured: Weaken[3].
Mountain Splitter
Direct
Power 18Speed 7Orbs 7
9 recoil damage to Dorvan. If Injured: cost −2 Orbs.
Fury of the Titan
DirectLifesteal
Power 9Speed 5Orbs 5
50% Lifesteal, increased to 100% if Injured. If not Injured, deal Direct damage.
Crown of Madness
6 Orbs to activate
Dorvan counts as both Injured AND not-Injured simultaneously for all his skill conditions. Mountain Splitter still gets the cost reduction.
Aetherotted Hand
5 Orbs to activate
Whenever a non-direct hit lands on any living ally, damage is split evenly — target takes half, Dorvan takes the other half directly. Each absorption grants Dorvan Empower equal to the absorbed amount (capped at 3).
Hector
Hector
Fighter ❤ 60 HP

A commoner with little martial training who nevertheless possesses great strength and natural instinct for combat.

Hector is highly resistant to chip damage and can punish heavy hitters, but struggles to punch through sturdy defenses.

Passive — Endurance
At the start of each round, Hector gains Regen[1].
Heroic Strike
Homing
Power 4×2Speed 4Cooldown 4
Strikes twice. Both hits benefit from Momentum.
Cleave
AoE
Power 4Speed 3Cooldown 5
AoE attack.
Guard Slash
RedirectRally
Power 5Speed 3Cooldown 5
Rally equal to damage dealt.
Battle Shout
AoEWeaken
Power —Speed 3Cooldown 4
Weaken[2] to all enemies. Reduces own basic Cooldowns by 1.
Overpower
DirectHoming
Power 4+Speed 5Orbs 4
Bonus Damage equals target's active move Power value.
Bladestorm
AoE
Power 12Speed 5Orbs 5
12 damage split evenly. Into 3: 4 each. Into 2: 6 each. Into 1: 12.
Ancient Silver Blade
4 Orbs to activate
At the start of each round, Hector gains Empower[1]. Does not overwrite a higher existing value. First stack granted on activation.
Hero's Legacy
5 Orbs to activate
Activates Momentum. Each basic used adds 1 stack (cap 3); each stack adds +1 Power to all Hector's attacks. Any skill hit on Hector drains 1 stack. Passive chip damage does not drain stacks.
Omar
Omar
Knight ❤ 60 HP

A veteran of several wars and dozens of battles, Omar is a protective ally and a daunting enemy.

Omar has several ways to Obstruct enemies, forcing them to target him, and moves to punish enemies for ignoring him.

Passive — Heavy Armor
Obstructed and Redirected attacks against Omar have their power reduced by 2.
Intercept
RedirectHoming
Power 4Speed 1Cooldown 2
Attacks whoever the enemy is targeting. If their attack is non-direct, redirects it to Omar.
Shield Wall
AoERally
Power —Speed 2Cooldown 3
No damage. Grant all allies Rally[6].
Shield Throw
Power 5Speed 3Cooldown 4
+5 Bonus if Omar is Obstructing the target. Omar is locked to attacking-only skills for 3 rounds after use.
Goading Strike
Obstruct
Power 3Speed 3Cooldown 4
Obstruct target toward Omar. +3 Bonus if target already Obstructed by Omar.
Lord of the Steel
AoEObstruct All
Power —Speed 4Orbs 3
No damage. Obstruct all living enemies toward Omar.
Crushing Blow
Weaken
Power 8Speed 5Orbs 4
+4 Bonus if target is Obstructed by Omar.
Steel Shield
4 Orbs to activate
Whenever an ally is attacked, the attacker is automatically Obstructed toward Omar. At the start of each round, Omar gains Rally equal to the number of enemies currently Obstructed toward him.
Victory Flag
5 Orbs to activate
After any Omar move, all living allies gain Empower[3]. Does not overwrite a higher existing value.
Ren
Ren
Rogue ❤ 54 HP

A half-demon bounty hunter who targets other swordsmen. His past is a mystery, though fanciful rumors are aplenty.

Ren starts fights cautiously, before ramping up high damage as targets become Injured.

Passive — Eyes of Hatred
At the start of each round, each Injured enemy gains 1 Fiend Mark (cap 3 per target). Ren's damaging attacks consume all marks on their target for +2P per mark.
Hellstrike
Lifesteal
Power 4Speed 3Cooldown 4
If target hit Ren this round: +4 Bonus Damage.
Shadestalker
Fiend MarkWither*
Power 4Speed 2Cooldown 3
*Wither only if target is Injured.
Heartseeker
Direct
Power 7Speed 4Cooldown 6
Direct damage.
Shadowhunt
Rally
Power 6Speed 4Cooldown 5
Grants Rally[6] at declaration, before combat resolves.
Thread Cutter
Fiend Mark
Power 10Speed 3Orbs 4
+2 Power per Fiend Mark on target. Marks NOT consumed.
Omnislash
AoE
Power 4Speed 4Orbs 4
4 damage to all enemies.
Dreadblade
4 Orbs to activate
Whenever Ren's attack deals Fiend Mark bonus damage, Ren heals for the same amount (Wither applies to this heal).
Grimreaper
6 Orbs to activate
Ren's passive applies Fiend Marks to ALL living enemies each round, regardless of HP (previously Injured only). Mark cap raised from 3 to 5 per target.
Kirasa
Kirasa
Rogue ❤ 54 HP

An elven blade master who once stood against Heaven, she had spent centuries in obscurity before Ren sought her out for training.

Kirasa is a high-tempo attacker who wants to take many actions to execute a relentless offense. Her individual moves are modest, but combos and Blade Throws stack up fast.

Passive — Blade Throw
Kirasa's Prepared Basic Skills deal an additional 3-damage follow-up, Blade Throw, after they resolve. Afterwards, they lose their Prepared state. Basic Skills start Prepared and are re-Prepared by her Ultimate Skills.
Blade Dance
Power 4Speed 2Cooldown 3
+3 Bonus Damage if target is Injured.
Vanishing Strike
ShroudRally
Power 4Speed 3Cooldown 4
Kirasa gains Shroud[2] and Rally[4].
Shadow Cutter
Wither
Power 6Speed 3Cooldown 4
Apply Wither[6] to the target.
Night Rush
DirectElusive
Power 4Speed 3Cooldown 4
Direct damage.
Traverse the Veil
Prepare AllMomentum
Power 6Speed 4Orbs 3
Gains Momentum[2]. Prepares all basic skills.
Enter the Nightmare
DirectWeakenPrepare All
Power 5Speed 3Orbs 7
Stage 1 of 3 (21 Orbs total chain). Applies Weaken[3] to target. Prepares all basics. Transforms M4 → Silence the DreamerSever the Thread.
Silence the Dreamer
DirectPrepare All
Power 6+Speed 3Orbs 7
Stage 2 of 3. Deals 6 direct damage, then executes all equipped basics in sequence with full effects. Prepares all basics. Transforms M4 → Sever the Thread.
Sever the Thread
Direct
Power 100Speed 3Orbs 7
Stage 3 of 3. 100 direct damage — instant kill. Transforms M4 back to Enter the Nightmare.
Legion Daggers
3 Orbs to activate
Prepared attacks and their Blade Throws deal direct damage. Each Blade Throw grants Energized[1] — reduces next ultimate cost by 1 Orb per stack (consumed on use).
Dread Mask
7 Orbs to activate
Kirasa's basic skills hit twice. The copy stacks Rally but not Shroud. Empower and Weaken only apply to the first hit. Blade Throw fires per hit if the skill was Prepared.
Adriana
Adriana
Sniper ❤ 54 HP

A mercenary from the Beast Isles, Adriana was exiled for her failure to protect her king. She has joined with Karl for the time being.

Adriana punishes enemies who put all their skills on cooldown, with a variety of attacks that excel in different situations.

Passive — Merciless
Each of the target's basic skills currently on cooldown grants +1P to Adriana's attack this clash.
Wounding Arrow
Wither
Power 4Speed 2Cooldown 3
Apply Wither[8] to the target.
Double Tap
Power 3×2Speed 4Cooldown 5
Resolves twice. Empower and passive bonus apply per hit.
Hunter's Arrow
Power 5Speed 2Cooldown 4
+5 Bonus Damage if target is Injured.
Precision Shot
Power 6Speed 4Cooldown 5
Extend the CD of each of target's exhausted basic skills by 1.
Moonlight Shroud
ShroudRegen
Power —Speed 1Orbs 3
Enter Shroud[4] and gain Regen[4]. Transforms M4 into Lunar Barrage (Power 5 AoE, free) while active.
Impaler Bolt
Direct
Power 13Speed 6Orbs 5
+5 Bonus if target received healing this round.
Lunar Barrage
AoE
Power 5Speed 6Orbs 0
Replaces M4 while Moonlight Shroud is active. Free to use. AoE attack on all enemies. Ends Shroud on use.
Nighthunter
3 Orbs to activate
Adriana's passive bonus doubles: +2 Power per exhausted basic skill on the target instead of +1 Power.
Barbed Arrows
5 Orbs to activate
Each hit applies: Fatigue (up to 3 counters — extends the target's next used skill's Cooldown), Slow[1] (target's effective Speed +1 next clash), and Weaken[1] (target deals −1 outgoing damage). Double Tap applies per hit.
Rhadaman
Rhadaman
Mystic ❤ 54 HP

A master water mage from Eyual, Rhadaman is known by all the tribes as a wise mediator and an impeccable healer.

Rhadaman is good at preventing allies from being focused down and generating value over time, though he struggles with burst healing.

Passive — Rising Tide
At the end of each round, each of Rhadaman's basics that came off cooldown generates 1 Tide Charge. When 4 charges accumulate, they're consumed and Tidal Wave fires — healing all allies for 2 HP.
Drench
Weaken
Power 4Speed 3Cooldown 3
Apply Weaken[3] to the target.
Bubble Shield
RallyRegen
Power —Speed 2Cooldown 4
Grant one ally Rally[5] and Regen[3].
Spirit Link
AoE
Power —Speed 3Cooldown 5
Heal all allies 3. Redistribute HP evenly across all alive allies (capped at max). Transfer ignores Wither.
Water Jet
FatigueSlow
Power 4Speed 3Cooldown 3
If damage lands: Fatigue[2] and Slow[2].
Hurricane
AoE
Power 6Speed 4Orbs 5
6 damage to all enemies. Generates 4 Tide Charges.
Healing Rain
AoERegen
Power —Speed 5Orbs 5
Apply Regen[4] to all alive allies. Does not stack down — only applies if higher.
Rain Staff
4 Orbs to activate
Tidal Wave now heals all allies for 3 instead of 2, and additionally deals 1 non-direct damage to all enemies (base wave deals none).
Purewater Flask
6 Orbs to activate
At the end of each round, Rhadaman automatically gains 1 Tide Charge (stacks with charges from basics and Hurricane). Accelerates the Tidal Wave cycle significantly.
Eve
Eve
Mystic ❤ 48 HP

The last angel, Eve flees from her Bazuralian captors. Always on the move, whispers of a peerless healer follow in her wake.

Eve focuses largely on healing and mitigation, though with some protection she can instead turn her gifts into devastating offense.

Passive — Savior
When Eve heals a character, she heals for additional HP if the target is Injured. The lower the target's HP, the greater the bonus, up to 50%.
Illuminate
Empower
Power —Speed 1Cooldown 3
Heal target ally 4 HP. Grant Empower[4]. Bonus heal if Injured.
Mirage
RedirectHomingRally
Power 4Speed 1Cooldown 3
Redirects target enemy's attack to the highest-HP ally.
Serenity
Haste
Power —Speed 2Cooldown 4
Heal ally 8. Target Cooldowns -1 (not on self-cast). Bonus heal if Injured.
Bulwark
AoERally
Power —Speed 3Cooldown 4
Heal each ally 4. Bonus heal per Injured ally.
Seraph
AoE
Power —Speed 6Orbs 6
Heal all allies 7. Bonus heal per Injured ally.
Revelation
AoELifesteal
Power 7Speed 7Orbs 7
7 damage to all enemies. Eve heals 50% of total dealt. Bonus heal if Injured.
Luminescent Cestus
6 Orbs to activate
When Eve heals (effective heal > 0), deal half the effective heal as non-direct damage to the highest-HP enemy. Blocked by Rally and Shield.
Mirror Halo
3 Orbs to activate
Whenever Eve takes damage from any skill, she becomes Shrouded for 2 rounds (resets on each subsequent hit). The triggering hit still deals full damage.
Naitha
Naitha
Wizard ❤ 48 HP

The wizard behind the Shattering, remembered as the Hero who granted humanity freedom, and the mother of Kerith and Anaria.

Naitha deals heavy damage with her spells and is capable of devastating AoE. However, she has few tools to keep herself safe.

Passive — Overheat
At the start of each round, Naitha deals 1 non-direct damage to all enemies for each of her basic skills that came off cooldown since the previous round.
Fire Shield
SelfRally
Power —Speed 4Cooldown 2
Rally[6] for Naitha. If hit while active: attacker takes 6 damage.
Ignition Circle
AoE
Power 6Speed 5Cooldown 9
AoE attack.
Burn Out
Wither
Power 7Speed 2Cooldown 3
All own basic Cooldowns +3. Gain 1 Orb on use.
Scorch
DirectVulnerable
Power 6Speed 2Cooldown 7
Applies Vulnerable[4] to the target.
Meteor Shower
AoE
Power 6+Speed 6Orbs 3+
3 Orbs base. Spend up to 6 extra Orbs for +2 damage per Orb. Primary target takes full; others take bonus only. Each extra Orb also reduces Naitha's basic Cooldowns by 1.
Thermal Regulation
Power 4+Speed 3Orbs 4
+2 Power per exhausted own basic. Refreshes all own basic Cooldowns.
Cinder Staff
3 Orbs to activate
Each of Naitha's basic skill casts grants Energized[1] — each stack reduces the cost of her next ultimate by 1 Orb (consumed on use). First stack granted on activation.
Wings of Solarion
5 Orbs to activate
Each of Naitha's skill hits applies Vulnerable[2] to the target. Does not overwrite a higher existing value. Scorch hard-codes Vulnerable[6] when Wings is active.
Anaria
Anaria
Knight ❤ 60 HP

Regarded as the greatest Hero of all time and one of the few survivors of the Boundary War, she was trained by Horizon as a weapon against demons.

Anaria deals heavy damage to enemies who dare attack her allies, marking them with her Judgment which empowers her skills.

Passive — Silver Judgment
When an ally is targeted by an enemy attack, Anaria gains 1 Momentum and the attacker gains Judgment. Attacks redirected or forced by Obstruct do not trigger this. While Anaria is the last living member of her side, all enemies are afflicted with Judgment each round.
Shining Charge
Rally
Power 2+3Speed 2Cooldown 3
Gain Rally[3]. If the target has Judgment, deal 3 Bonus Damage and clear their Judgment.
Retaliate
Self
Power —Speed 1Cooldown 6
Gain Retaliate. When Anaria is attacked, the attacker takes 3 Skill Damage and Retaliate ends. If the attacker has Judgment, it is consumed instead and Retaliate remains.
Bash
Slow
Power 4Speed 3Cooldown 5
Apply Slow[2]. If the target has Judgment, extend all of their skill cooldowns by 2 and clear their Judgment.
Argent Blade
Power 7Speed 3Cooldown 8
Deal damage. Each time a foe's Judgment is cleared, reduce Argent Blade's cooldown by 1.
Lady of Silver
AoEObstruct
Power 5Speed 3Orbs 5
AoE attack. Obstruct every target that has Judgment, then clear their Judgment.
Revenge
Direct
Power 5+Speed 4Orbs 6
Direct Damage. Deal 1 Bonus Damage for every 6 HP Anaria is missing.
Justicia Ablaze
6 Orbs to activate
Each round, Anaria gains Rally[1] and Empower[1], applied after decay so they persist into the next clash.
Quicksilver Vambrace
3 Orbs to activate
Anaria's attacks lose 1 Speed against targets afflicted with Judgment.